Please make sure to enter your recovery email address correctly.
Losing your password is a common issue that anyone can experience. To help with this, we provide a password recovery service so users can reset their password.
However, one of the most important parts of the recovery process is the recovery email address entered by the user. In some cases, users enter their recovery email address carelessly or enter an incorrect email address when setting up their account. Unfortunately, in such cases, the password recovery email cannot be sent to the correct address, which may make recovery impossible.
In addition, due to the security design of our program, if you do not know the password, not only recovery but also deleting the program itself or accessing related data is not possible.
This is a necessary security mechanism designed to prioritize the protection of user data and prevent unauthorized access. Therefore, before you forget your password, it is very important to verify as soon as possible that your recovery email address is correct.
It is not too late to check now. We recommend reviewing your settings using the steps below.
Go to Settings, click the Change Password button, and make sure your recovery email address is entered correctly.
Check whether the registered recovery email address is the exact email address you actually use.
If there is a typo or if an email address you no longer use is registered, please correct it immediately.
There have been cases where recovery became impossible because the recovery email address was entered incorrectly. For example, if there is a typo or a non-existent email address was entered, the recovery email cannot be sent, and we will have no way to assist you. To prevent this situation in advance, it is important to make a habit of carefully checking your recovery email address when setting up your account.
If you have already entered the wrong recovery email address and are unable to recover your password, we ask for your understanding that recovery is unfortunately difficult at this time.
To avoid this situation, it is very important to enter your recovery information accurately when setting up your account in the future.
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What are the supported video codecs and container formats?
What are the supported video codecs and container formats?
You can check supported codecs immediately by clicking the Codec button in the main oCam window.

The default video codec is Open H.264 + AAC (.MP4).
In addition, MPEG-1, MPEG-2, MPEG-4, XVID, OpenDivX, Microsoft MPEG-4 Part 2, and Microsoft MPEG-4 Part 3 are also supported.
All of these codecs are saved in MP4 or AVI container formats.
oCam records using optimized codecs at installation time, and when these codecs are used, the recorded files can be played on almost all media players without installing additional codecs, unlike many other screen recording programs.
Usually, you may need to install codecs to play a recorded video, but with these codecs, most are supported by default.
This means that you can play oCam-recorded video files directly in Windows Media Player immediately after installing Windows without installing any additional software.
So there is no extra hassle of having to install extra codecs.
Also, MPEG-4, XVID, and OpenDivX are internally encoded with the MPEG-4 codec in oCam, with only the FourCC value changed for XVID and OpenDivX.
Additionally, supported container formats include FLV.
FLV stands for Flash Video and supports live streaming, so you can upload FLV files directly to places like a Zboard forum and preview them immediately on the web.
You can also use an FLV player. FLV is encoded with the MPEG-4 codec in oCam.
For Appleโs QuickTime format, MOV is a QuickTime-only format and uses the MPEG-4 codec.
Also, MPEG-2 Transport Stream has the .TS extension, and MPEG-PS has the .VOB extension; both use MPEG-2 as the codec.
If you choose GIF animation for creating animations, you can make a moving image.
Finally, all audio codecs used during video recording are saved as MP3.
Additionally, external codecs are supported; please refer to a separate post for details on external codecs.