What Video Codecs and Container Formats Are Supported?
oCam supports a range of video codecs and container formats so that users can choose from various recording options.
Below is information about the video codecs supported by oCam.
* How to Check Supported Video Codecs
You can check the video codecs supported by oCam simply by clicking the 'Codec' button in the oCam main window. From this menu, you can easily view and adjust the list of available codecs and their settings.
* Supported Video Codecs
oCam supports the following video codecs for different container formats. Each codec is encoded according to the selected container format:
- MPEG-1: Used with the AVI container format and widely compatible as an early digital video compression standard.
- MPEG-2: Used with the TS and VOB container formats and suitable for DVDs and broadcast streaming.
- MPEG-4: Used with a wide range of container formats, including MP4, MKV, M4V, MOV, FLV, and WMV. oCam uses MPEG-4 as its default codec, offering high compression and good quality.
- XVID: Used with the AVI container format. It is an open-source codec based on MPEG-4, and oCam internally uses the MPEG-4 codec with only the FourCC set to XVID.
- OpenDivx: Used with the AVI container format, also based on MPEG-4, with the FourCC set to OpenDivx.
- Microsoft MPEG-4 Part 2: Used with the AVI container format and set as oCam's default codec. It can be played in most video players, such as Windows Media Player, without installing additional codecs.
- Microsoft MPEG-4 Part 3: An additional option available for the AVI container format, offering compatibility and quality.
* Relationship Between Container Formats and Codecs
oCam supports various container formats, and according to the image you provided, the supported container formats are as follows:
- MP4 (MPEG-4 Part 14): Uses the MPEG-4 codec.
- MKV (Matroska): Uses the MPEG-4 codec.
- M4V (iPod MPEG-4): Uses the MPEG-4 codec.
- MOV (QuickTime): Uses the MPEG-4 codec.
- WMV (Windows Media Video): Uses the MPEG-4 codec.
- FLV (Flash Video): Uses the MPEG-4 codec.
- AVI (Audio Video Interleave): Uses MPEG-1, MPEG-2, MPEG-4, XVID, OpenDivx, Microsoft MPEG-4 Part 2, and Part 3.
- TS (MPEG-2 Transport Stream): Uses the MPEG-2 codec.
- VOB (MPEG-2 PS): Uses the MPEG-2 codec.
- GIF (Graphics Interchange Format): Can be saved as an animated GIF when recording video.
- Audio Recording: Saved in AAC (MP4) format.
By default, oCam records in the AVI container using the Microsoft MPEG-4 Part 2 codec, and this setting is suitable for beginners because it can be played immediately in Windows Media Player and other players without installing additional codecs. MPEG-4, XVID, and OpenDivx are all internally based on the MPEG-4 codec, with only different FourCC codes used to extend compatibility.
* Audio Codec
The audio data saved during recording is encoded in MP3 format, and in some cases, such as with the MP4 container, AAC format is also supported.
* Additional Information
If you install external codecs, you can use more codec options, which will be covered in detail in a separate post. You can adjust oCam's codec settings to match your desired quality and file size, so check the options through the 'Codec' button and test them as needed.
Today's News/Tips
How to Move the Recording Area While Recording
The ability to move the recording area while recording with oCam is very useful when you want to flexibly capture a specific part of the screen in real time. Below is a detailed explanation of how to move the recording area during recording.
To change the recording area while recording is in progress, you can use the border of the recording area. Specifically, even after recording has started in oCam, you can click and drag the border of the recording area window with the mouse to move the recording area to the desired position in real time. This feature can be used simply with mouse control and is intuitive to use without any separate shortcut keys or complicated settings.
For example, when recording gameplay, if a specific part of the screen moves or changes, such as a character's position or a certain UI element, you can drag the border to adjust the recording area in real time and capture the scene you want without missing it. This method is especially useful when recording dynamic content, helping the user respond quickly and continue tracking the necessary screen area.
When moving the recording area, you need to click and drag the border accurately. If you move it too quickly, it may shift to an unintended position, so it is best to control it smoothly and precisely. By using this feature, you can perform more flexible and efficient recording with oCam.