FAQ (36)

How to Record Microphone and System Audio

Below is a detailed guide on how to record audio and configure the settings in oCam.


Recording System Audio by Default

When you start screen recording with oCam, system audio is recorded automatically by default. This includes all sounds played on your computer, such as video audio, game sound effects, and system notification sounds. This setting is applied immediately without any extra steps, making it very convenient for users who want to record only system audio. For example, when recording gameplay footage or creating software tutorial videos, you can capture only the system audio cleanly.


Recording Microphone Audio as Well

If you want to record microphone audio together with system audio, you only need to adjust the settings slightly in oCam. First, click the "Sound" button on the main screen of oCam. A pop-up window for sound settings will then appear. In this window, a list of available microphone devices is shown, and you can select the microphone you want to use. For example, if you are using an external microphone or a headset microphone, simply select and enable that device. Through this process, both system audio and microphone audio are recorded at the same time, which is very useful when creating lecture videos or recordings that require live narration.


Applying the Audio Recording Settings

Once you select the microphone and complete the settings, oCam immediately applies them. After that, when you start recording, both system audio and microphone audio will be recorded together. This feature is especially effective for situations where both your voice and system sound need to be captured at the same time, such as YouTube content creation, online classes, or game streaming. To make sure the settings have been applied correctly, it is a good idea to run a short test recording and check whether the audio is being recorded properly.


Disabling Audio Recording

Sometimes you may want to capture only the screen video without recording any sound at all. In that case, uncheck the "Record System Audio" option in the sound settings window of oCam, and select "Do Not Record Microphone" in the microphone settings as well. With this configuration, oCam records only the screen video without any sound, which is suitable for tasks where a silent video is needed, such as when you plan to add background music separately later.
 


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oCam Advanced Settings - Recording - Game Tab

 


oCam is software that provides settings specialized for game recording, helping gamers and content creators capture high-quality gameplay footage with ease. In the settings window that appears when you click the "Tools - Options" menu, the "Game" tab under the "Recording" category provides detailed settings optimized specifically for game recording. The options in this tab include various features for managing gameplay frame rates (FPS) and optimizing system resources, allowing users to adjust recording to suit their own environment. Below is a detailed explanation of the main settings in the "Game" tab.


Show FPS

The "Show FPS" option determines whether the real-time FPS (frames per second) value is displayed in the top-left corner of the screen while using game recording mode. By default, this option is checked, so the FPS value appears on the screen during game recording. This feature is useful for users who want to monitor game performance in real time. For example, it helps you check whether the game is running smoothly or whether frame drops are occurring during recording. If you do not need the FPS display, you can disable this option to keep the screen cleaner.


FPS Calculation - Interval (Milliseconds)

The "FPS Calculation - Interval" setting lets you specify the time interval used to display FPS in milliseconds (ms). FPS means the number of frames drawn per second and is calculated based on 1,000 milliseconds (1 second). If the user enters a value smaller than 1,000 ms, oCam calculates and displays a predicted FPS value based on that interval. For example, if it is set to 500 ms, the FPS will be updated every 0.5 seconds. This setting is useful when you want to monitor frame rate changes in more detail.


In addition, "Rounding Mode" is an option that lets you choose how decimal values are handled when calculating FPS. You can select rounding, round up, or round down, allowing you to adjust how the FPS value is displayed. For example, if you choose rounding, the FPS will be shown as a neatly rounded whole number.


FPS Limit

"FPS Limit" is a feature that restricts the game's frame rate in game recording mode to a value specified by the user. This setting allows you to adjust the game's FPS to the level you want, which is useful for optimizing system resource usage or maintaining consistent recording quality. Two modes are provided for FPS limiting:


Consume CPU Cycles: This mode continuously uses the CPU to keep the frame rate as close as possible to the FPS value entered by the user. This method is suitable when precise FPS control is needed, such as when you want stable recording in a high-spec game. However, CPU usage may increase, so you should pay attention to system performance.

Yield to CPU: This mode limits FPS while minimizing CPU usage. It adjusts frames by using idle time, so it has the advantage of reducing CPU load, but FPS limiting may have a slight margin of error. This method is useful for users who want to save system resources or record on a lower-spec PC.

Limit FPS Only While Recording

The "Limit FPS Only While Recording" option applies the FPS limit only while recording is actually in progress. In other words, the specified FPS limit works only while recording is active after pressing the record button, and once recording stops, the game runs again at its original FPS. This setting is useful for users who want to manage gameplay and recording separately. For example, you can enjoy the game at maximum performance during normal play and limit FPS only during recording to get more stable video.


Usage Tips

The settings in the "Game" tab play a key role in balancing recording quality and system performance. For example, when recording a high-spec game, you can use the "Consume CPU Cycles" mode to set an accurate FPS limit and adjust FPS to 60 or higher for smoother footage. On the other hand, on a lower-spec system, it is better to choose the "Yield to CPU" mode to reduce resource usage. In addition, by enabling the Show FPS feature to check performance in real time, you can quickly identify frame drops or performance degradation during recording.


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