FAQ (36)

How to Ensure Recorded Videos Can Be Recovered Even If the App Is Force-Closed During Recording

When recording video with oCam, selecting the MKV container from the Codec menu allows the video file to be saved more safely even in unexpected situations. The MKV container offers excellent file stability, so even if the program closes during recording due to various issues, the file will not be corrupted and can still be played normally.

 

For example, even if oCam is force-closed during recording, or if a game suddenly crashes while recording gameplay, the video file saved in the MKV container can still be played normally. This is possible because the MKV format is designed to store data in a highly stable file structure.


On the other hand, if you use the MP4 container, the file may become corrupted and impossible to recover in the same kind of abnormal shutdown situation. For stable recording, using the MKV container is recommended.


However, there are a few things to keep in mind when playing MKV files. If you play an MKV file in Windows Media Player, the seek function, such as jumping to a specific point in the video, may not work smoothly. Playback itself works without a problem, but for better seeking convenience, it is recommended to use an external video player such as PotPlayer. PotPlayer plays MKV files reliably and also supports smooth seeking.


Also, MKV files are not supported by Naver's video upload feature. Since the Naver platform does not allow MKV uploads, you will need to use a platform such as YouTube if you want to share videos on the web. YouTube supports MKV uploads without issues and provides an environment optimized for sharing and playback.


Therefore, if you want stable recording with oCam, the most effective method is to select the MKV container from the Codec menu, use an external player such as PotPlayer for playback, and use YouTube for web sharing.


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How to Use the x264vfw External Codec

oCam supports external codecs (VFW), and here we will look at how to use the x264 codec.


You can download the x264 codec from the site below.

https://sourceforge.net/projects/x264vfw/


Go to the site and click the Download button.



 

The download will start automatically.



On the installation screens, just keep clicking Next.


Accept the license agreement.

 

Specify the installation path. 


The installation is complete.


Click Finish.


After installing the codec, you must restart oCam before it will appear in the external codec list.

After restarting oCam, click the Codec button in the oCam main window, then click the External Codec menu.


Select the Use External Codec checkbox.


From the list, select x264vfw - H264/MPEG-4 AVC codec.


Then click the Settings button to view the detailed codec settings.


The codec settings window will appear as shown below. Since we need to record the screen in real time rather than perform normal video encoding, select Ultrafast in Preset and check the Zero Latency checkbox so that encoding is performed as quickly as possible, then click the OK button.

( This setting method is useful for real-time recording, and you can adjust it as needed depending on your situation. )


After configuring it this way, your recording will use the x264 codec.


* For game recording, if the game you want to record is 64-bit, you must also install the 64-bit version when installing x264vfw ( by default, it is installed automatically unless you change the installation options ). Then run x264vfw - Configure x264vfw64 from the Start menu and configure it the same way as described above.


* The x264vfw settings Keep/Accept only YUV 4:2:0, Keep/Accept only YUV 4:2:2, and Keep/Accept only YUV 4:4:4 are not supported, and recording will fail if you use those settings.

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