How to use game recording



※ This function is supported from "Directx8" to "Directx12" and "OpenGL" environment.
To start, please click "Game" in the main menu.

If you have done it, "Game" menu will be change it's color to red, and size control icon will be disappeared.
When you move to your game screen, you can find yellow FPS number in your game screen.
To recording, please press "F2" key ( you can change this key on your options menu.)
Recording will be in progress and you can see that FPS number's color is changed to red.
If you want to stop recording, please press "F2" again.



Today's Tip

[HOWTO]oCam settings- Effect - Highlight effect

Click on Tools-Options in the OCam Main Menu to learn about highlight effects in the Effect Category settings.

 


The highlight effect is used to give the viewer of the movie the current mouse cursor position.
A description of each option follows.

Color
-The color to apply when highlighting. It is set to yellow by default.

Size
-When highlighting, a semi-transparent circle is drawn around the mouse cursor. Specify the size of the circle. It is set to 90 by default.

Soft edge
-The larger this value is, the smoother the border of the circle will be.

Opacity
-The smaller this value, the more transparent the circle becomes.

Preview
-Preview the mouse effect set by the user.

The following image was recorded with a small opacity and a yellow color setting.


The following image was recorded with a large opacity and red color.


If the opacity value is too large, the highlight effect may cover the screen at the mouse position. Therefore, the opacity value should be set properly.


* Check out various tips.



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