How to use game recording



※ This function is supported from "Directx8" to "Directx12" and "OpenGL" environment.
To start, please click "Game" in the main menu.

If you have done it, "Game" menu will be change it's color to red, and size control icon will be disappeared.
When you move to your game screen, you can find yellow FPS number in your game screen.
To recording, please press "F2" key ( you can change this key on your options menu.)
Recording will be in progress and you can see that FPS number's color is changed to red.
If you want to stop recording, please press "F2" again.



Today's Tip

[FAQ]If you get an error 'The endpoint device is already in use' at the start of recording

This usually happens when a DAW that uses Asio4all is running (for example, FL Studio), which monopolizes the audio of the system, because other programs besides that program become unable to play or record sound.

If you use Asio4all, do not use the playback device as Asio4all in the program. If you change the device to something like "main sound driver", you can record normally.

For example, in FL Studio 12.0, go to Options-Audio Settings and set it to "Main Sound Driver" as shown below to play back.


Asio4all must be used when using DAW inevitably due to problems such as MIDI keyboard latency.In this case, use Asio4all only for work and stop the Asio4all by changing the playback device to DirectSound at the end of the recording. You need to record.


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