How to use game recording



※ This function is supported from "Directx8" to "Directx12" and "OpenGL" environment.
To start, please click "Game" in the main menu.

If you have done it, "Game" menu will be change it's color to red, and size control icon will be disappeared.
When you move to your game screen, you can find yellow FPS number in your game screen.
To recording, please press "F2" key ( you can change this key on your options menu.)
Recording will be in progress and you can see that FPS number's color is changed to red.
If you want to stop recording, please press "F2" again.



Today's Tip

[FAQ]Container format and video codecs that are support?

Codecs are supported, you can When you click the button in the codec-time orchestra main window, it is confirmed immediately.

 

 

 

MPEG-1, MPEG-2, MPEG-4, XVID, OpenDivx, Microsoft MPEG-4 Part 2, video codec basic, is the Microsoft MPEG-4 Part 3. The codec will be saved in AVI container format that all. 

 

Recording is performed using the Microsoft MPEG-4 Part 2 codec default orchestra arm during installation, when using the codec, without installing a codec different from the recorded program of the other alternative, the video player most at It is possible to play. 

 

In the case of extension of QuickTime MOV Apple-developed, QuickTime Player, is a dedicated format, codec uses the MPEG-4.

 

With the extension of the TS, MPEG-PS is a container format with the extension of VOB, MPEG-2 transport stream, use the MPEG-2 codec further. 

 

Finally, the audio codec that is saved with the recording of the video, are stored in MP3 format of all. 


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