How to use game recording



※ This function is supported from "Directx8" to "Directx12" and "OpenGL" environment.
To start, please click "Game" in the main menu.

If you have done it, "Game" menu will be change it's color to red, and size control icon will be disappeared.
When you move to your game screen, you can find yellow FPS number in your game screen.
To recording, please press "F2" key ( you can change this key on your options menu.)
Recording will be in progress and you can see that FPS number's color is changed to red.
If you want to stop recording, please press "F2" again.



Today's Tip

[FAQ]What is a digital container format and codec?

In order to use the oCam, you do not need an understanding of the two terms of the above in general In order to use the features that has been extended to oCam, you need to know.

 

Digital container format and codec, we only describe the terms for using the oCam here of the enclosing various meanings.

 

First, digital container format refers to the container format, such as, MP4, MOV AVI we are generally known.

 

If you look at the Wikipedia, it has been a little more detail.

 

http://en.wikipedia.org/wiki/Digital_container_format

(A container or wrapper format is a metafile format whose specification describes how different data elements and metadata coexist in a computer file.)

 

Definition of the codec has been described as follows in Wikipedia. 

 

http://en.wikipedia.org/wiki/Codec

(A codec is a device or computer program capable of encoding or decoding a digital data stream or signal.)

 

Means, such as common as we know XVID, MPEG-1, MPEG-2, MPEG-4, H264 codec.

 

For example, when there is a file with the AVI extension, digital container format is the AVI format, video and audio are stored, will be stored in a structured format that is defined as AVI. 


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