[HOWTO]Game recording  

[HOWTO]Game recording

* Game recording supports Directx8 to Directx12, OpenGL.

Click the Record Game button.


Click to change to the game recording tab and the resize button will disappear.

Now when you go to the running game window, you will see a yellow FPS number display on the top left of the game screen.


Now press F2, the recording hotkey (you can change it in settings).

The FPS number turns red as shown below, indicating that recording is in progress.

 


To stop recording, press the Record hotkey F2 again to stop recording.



Additional tips

[HOWTO]Setting codec-selecting video codec

You can change the codec by clicking the codec button in oCam main screen.
 


You will see a list of video containers and video codecs as shown below.

Supported video containers are MP4, MKV, M4V, MOV, WMV, FLV, AVI, TS, VOB.

Supported video codecs include NVIDIA NVENC H.264, Open H.264, MPEG-4, Microsoft MPEG-4 Part 2, MPEG-4, Microsoft MPEG-4 Part 3, Windows Media Video 8 (WMV8), MPEG- 2, MPEG-1, FLV.

Of these, the NVIDIA NVENC H.264 codec has an NVIDIA graphics card and is only supported by graphics cards with certain specifications or higher. Please note that if you select this codec using a graphics card, recording will fail.

The NVIDIA NVENC H.264 codec uses a hardware encoder built into the NVIDIA graphics card so you can record almost no rack when recording games.

In addition to the video codec, the video container also records sound during recording, so the audio codec is also used. Supported audio codecs support AAC, MP3, MP2, WMA, and FLAC.

In addition, it supports GIF. If you select and record a GIF, a GIF file is created instead of being recorded as a video file.


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