[FAQ]Please let me disable the..  

[FAQ]Please let me disable the deep screen function when avast vaccine has been installed.

The problem with the program is installed when you install or update many times a user who may be avast antivirus.

Yes, because the dip-screen functions provided by avast.

 

The lack of action when the executable is run flatbed information Dip screen feature.

If you keep waenman compatibility with antivirus programs, but in this case is not working properly and can not perform their normal functions normal program because of specific features of the vaccine is not even malicious programs.

 

This is because the false positives of the vaccine is thought to be the same as seeing the damage he made like a normal program, avast is therefore the program will not prompt support from OSU dip screen compatibility.

Here's how to turn off the dip-screen feature of avast.

 

Click the button to the left of the main screen, go to avast.

Check off the screen using a dip tteumyeo the checkbox to the left of the settings window click and antivirus.



Additional tips

[HOWTO]Setting up oCam - Record - Game Tab

Learn about the Game tab settings in the Recording category when you click Tools-Options in the Ocam Menu.


FPS View

- Check whether to display FPS in the upper left corner of the game while in the game recording mode, and it is checked by default.

 

FPS Calculation-Interval (milliseconds)

- Displays the FPS in the game in the set millisecond time unit. FPS is the number of frames in the game drawn per second, and 1000 milliseconds is 1 second, so if a value less than 1000 milliseconds is entered, the predicted FPS value is calculated and output.

In rounding mode, the FPS calculated per second is calculated internally in decimal units. It sets whether to round, round, or round the value in decimal units.

FPS Limit

- In game recording mode, the game's FPS is limited to the specified FPS value.

If the CPU cycle is selected in mode, the CPU will be used continuously to accurately limit the FPS. If the CPU is yielded, the CPU will wait without using the CPU to limit the FPS.

CPU cycle consumption can be limited almost exactly as the FPS entered by the user, and yielding to the CPU is not limited as accurately as the FPS entered by the user. It is.

FPS limit only when recording is limited only while the recording is started by pressing the record button.


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