[FAQ]Game bounces immediately ..  

[FAQ]Game bounces immediately after starting Minecraft recording with oCam (Nvidia graphics card)

If you call a function that initializes CUDA from an app written in java when you install a recently released version of the NVIDIA driver (378.49) (other versions may also be included) (cuInit, Stack cookie instrumentation code detected a stack-based buffer overrun.) There is a bug that crashes.

This is not a bug in Ocam and applies to all apps that use CUDA.

Please install the latest version of 378.66 or higher.



Additional tips

[HOWTO]Game recording

* Game recording supports Directx8 to Directx12, OpenGL.

Click the Record Game button.


Click to change to the game recording tab and the resize button will disappear.

Now when you go to the running game window, you will see a yellow FPS number display on the top left of the game screen.


Now press F2, the recording hotkey (you can change it in settings).

The FPS number turns red as shown below, indicating that recording is in progress.

 


To stop recording, press the Record hotkey F2 again to stop recording.


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