Learn about setting effect categories when you click Tools-Options on the oCam main menu.
Click effects can be applied when the left mouse button is clicked and when the right mouse button is clicked.
Here are the options for the effects you can click on, and learn about each one.
Style supports five styles.
Ring
Star
Star ( Random color)
Star Rotation
Star Rotation (Random Color)
The color is the color used for the click effect, and the color you set is ignored for random colors.
By default it's red, for example the style is a ring, and if you change the color to black, you get:
(Note: the highlight animation starts slightly to the left of the edit cursor, which is normal because the click coordinate of the edit cursor is slightly to the left.)
The length of the animation is how long the mouse cursor effect lasts.
If you set an animation length of about 0.5 seconds
If you set an animation length of about 2.5 seconds
Size and line thickness mean the size of the figure and the border thickness of the figure according to the set style. If you increase the size to 150, and the line thickness is about 20
And finally, the part that looks like below is a preview to preview the options you set.
Hover over the preview shown above and left or right click to preview the effect.
About
This is a blog to share a variety of tips and news associated with OhSoft.
Learn about the Game tab settings in the Recording category when you click Tools-Options in the Ocam Menu.
FPS View
- Check whether to display FPS in the upper left corner of the game while in the game recording mode, and it is checked by default.
FPS Calculation-Interval (milliseconds)
- Displays the FPS in the game in the set millisecond time unit. FPS is the number of frames in the game drawn per second, and 1000 milliseconds is 1 second, so if a value less than 1000 milliseconds is entered, the predicted FPS value is calculated and output.
In rounding mode, the FPS calculated per second is calculated internally in decimal units. It sets whether to round, round, or round the value in decimal units.
FPS Limit
- In game recording mode, the game's FPS is limited to the specified FPS value.
If the CPU cycle is selected in mode, the CPU will be used continuously to accurately limit the FPS. If the CPU is yielded, the CPU will wait without using the CPU to limit the FPS.
CPU cycle consumption can be limited almost exactly as the FPS entered by the user, and yielding to the CPU is not limited as accurately as the FPS entered by the user. It is.
FPS limit only when recording is limited only while the recording is started by pressing the record button.