[Tips]How to record sound when using the USB audio interface  

[Tips]How to record sound when using the USB audio interface

Rather than playing sound with the built-in sound card, you can record sound played by the audio device when you purchase an additional USB audio device. For example, if your additional USB audio device is a Scarlett 2i2 USB,

 

1) Click the Sounds item in Control Panel.

 

2) Click to bring up the window below and you will see the newly connected USB audio device in the Playback tab.

Select the USB audio device and click "Set as Default".

You can see it is set as default device.

 

Now, the sound played by the system is played by the device, and the sound from the device is recorded when recording from oCam.



Additional tips

[HOWTO]Setting up oCam - Record - Game Tab

Learn about the Game tab settings in the Recording category when you click Tools-Options in the Ocam Menu.


FPS View

- Check whether to display FPS in the upper left corner of the game while in the game recording mode, and it is checked by default.

 

FPS Calculation-Interval (milliseconds)

- Displays the FPS in the game in the set millisecond time unit. FPS is the number of frames in the game drawn per second, and 1000 milliseconds is 1 second, so if a value less than 1000 milliseconds is entered, the predicted FPS value is calculated and output.

In rounding mode, the FPS calculated per second is calculated internally in decimal units. It sets whether to round, round, or round the value in decimal units.

FPS Limit

- In game recording mode, the game's FPS is limited to the specified FPS value.

If the CPU cycle is selected in mode, the CPU will be used continuously to accurately limit the FPS. If the CPU is yielded, the CPU will wait without using the CPU to limit the FPS.

CPU cycle consumption can be limited almost exactly as the FPS entered by the user, and yielding to the CPU is not limited as accurately as the FPS entered by the user. It is.

FPS limit only when recording is limited only while the recording is started by pressing the record button.


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