This usually happens when a DAW that uses Asio4all is running (for example, FL Studio), which monopolizes the audio of the system, because other programs besides that program become unable to play or record sound.
If you use Asio4all, do not use the playback device as Asio4all in the program. If you change the device to something like "main sound driver", you can record normally.
For example, in FL Studio 12.0, go to Options-Audio Settings and set it to "Main Sound Driver" as shown below to play back.
Asio4all must be used when using DAW inevitably due to problems such as MIDI keyboard latency.In this case, use Asio4all only for work and stop the Asio4all by changing the playback device to DirectSound at the end of the recording. You need to record.
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Learn about the Game tab settings in the Recording category when you click Tools-Options in the Ocam Menu.
FPS View
- Check whether to display FPS in the upper left corner of the game while in the game recording mode, and it is checked by default.
FPS Calculation-Interval (milliseconds)
- Displays the FPS in the game in the set millisecond time unit. FPS is the number of frames in the game drawn per second, and 1000 milliseconds is 1 second, so if a value less than 1000 milliseconds is entered, the predicted FPS value is calculated and output.
In rounding mode, the FPS calculated per second is calculated internally in decimal units. It sets whether to round, round, or round the value in decimal units.
FPS Limit
- In game recording mode, the game's FPS is limited to the specified FPS value.
If the CPU cycle is selected in mode, the CPU will be used continuously to accurately limit the FPS. If the CPU is yielded, the CPU will wait without using the CPU to limit the FPS.
CPU cycle consumption can be limited almost exactly as the FPS entered by the user, and yielding to the CPU is not limited as accurately as the FPS entered by the user. It is.
FPS limit only when recording is limited only while the recording is started by pressing the record button.