oCam's frame rate mode is set to variable frame rate by default.
Variable frame rate is set to 60 FPS in OCAM's recording settings, even if the game's FPS is not 60 and the average is 30 FPS.
Alternatively, if the rack is stuck during game recording or recording at 60 FPS is difficult when recording screens (depending on the system specifications), recording is performed in variable frames according to the system performance.
If you want to edit an Ocam recorded video in video editing software such as Adobe Premiere, you must record at a fixed frame rate. (If you do not do this, the voice will not sync.)
You can change the frame rate mode in oCam's Menu-Options-Record-General tab.
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You can change the codec by clicking the codec button in oCam main screen.
You will see a list of video containers and video codecs as shown below.
Supported video containers are MP4, MKV, M4V, MOV, WMV, FLV, AVI, TS, VOB.
Supported video codecs include NVIDIA NVENC H.264, Open H.264, MPEG-4, Microsoft MPEG-4 Part 2, MPEG-4, Microsoft MPEG-4 Part 3, Windows Media Video 8 (WMV8), MPEG- 2, MPEG-1, FLV.
Of these, the NVIDIA NVENC H.264 codec has an NVIDIA graphics card and is only supported by graphics cards with certain specifications or higher. Please note that if you select this codec using a graphics card, recording will fail.
The NVIDIA NVENC H.264 codec uses a hardware encoder built into the NVIDIA graphics card so you can record almost no rack when recording games.
In addition to the video codec, the video container also records sound during recording, so the audio codec is also used. Supported audio codecs support AAC, MP3, MP2, WMA, and FLAC.
In addition, it supports GIF. If you select and record a GIF, a GIF file is created instead of being recorded as a video file.