[Tips]Adding a watermark  

[Tips]Adding a watermark

Adding a watermark

The watermark, and because someone else my videos you can embed, you are adding an image to prove the source to my videos.

 

How to add a watermark is as follows.

 

In main window, click Tools - and then click Options.

 

After the configuration window appears, I click the watermark on the left side. 

 

If the check is to use the watermark image that is set in the image path of the recorded video is displayed.

 

If the opacity is 100%, it is displayed as it is to display the value as decreases transparency. 

 

Coordinates, set the location to show a watermark in the video.

 

When recording, video image is displayed.

 

Watermark image, PNG, JPG, supports BMP format, PNG also supports image that contains the alpha channel. 



Additional tips

[HOWTO]Setting up oCam - Record - Game Tab

Learn about the Game tab settings in the Recording category when you click Tools-Options in the Ocam Menu.


FPS View

- Check whether to display FPS in the upper left corner of the game while in the game recording mode, and it is checked by default.

 

FPS Calculation-Interval (milliseconds)

- Displays the FPS in the game in the set millisecond time unit. FPS is the number of frames in the game drawn per second, and 1000 milliseconds is 1 second, so if a value less than 1000 milliseconds is entered, the predicted FPS value is calculated and output.

In rounding mode, the FPS calculated per second is calculated internally in decimal units. It sets whether to round, round, or round the value in decimal units.

FPS Limit

- In game recording mode, the game's FPS is limited to the specified FPS value.

If the CPU cycle is selected in mode, the CPU will be used continuously to accurately limit the FPS. If the CPU is yielded, the CPU will wait without using the CPU to limit the FPS.

CPU cycle consumption can be limited almost exactly as the FPS entered by the user, and yielding to the CPU is not limited as accurately as the FPS entered by the user. It is.

FPS limit only when recording is limited only while the recording is started by pressing the record button.


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