Click Tools-Options in the top menu of Ocam. Click the Save tab on the left to set the file name to save.
By default it is saved in the following format: <Prefix>_<YYYY_MM_DD_HH_NN_SS_Z>
Characters enclosed in <> brackets contain special keywords that can be used to represent headers, dates, serial numbers, program names, user IDs, and user names.
The default setting is to start recording and finish the recording. It will be saved in the recording_2015_05_07_14_22_41_791 format.
Test_<YYYY_MM_DD_HH_NN_SS_Z>
This will save the test_2015_05_07_14_22_41_791 format when recording is complete.
If you want to add a serial number rather than a date after the test
Test _ <#> will save Test_1 ... Test_2 ... Test_3 ............ Test_10 It's possible.
Description of special keywords in <> brackets
If the current date is 2015_05_07_14_22_41_791 Form,
<Y> = 15 (two-digit year) <YY> = 15 (two-digit year) <YYYY> = 2015 (four digit year) <M> = 5 (one digit per month) <MM> = 05 (two digits per month) <MMM> = 5 (not used in Korean locales) <MMMM> = May (monthly, followed by language according to system locale) <D> = 7 (one digit per day) <DD> = 07 (two digits per day) <DDD> = Thursday (day of week) <DDDD> = Thursday (pasted by language according to locale) <DDDDD> = 2015-05-07 (date) <DDDDDD> = Thursday, May 7, 2015 (date and day of week, localized by language) <C> = 2015-05-07 2:22:41 pm (date and time) <H> = 14 (one digit of hour) <HH> = 14 (two-digit hour)
<N>= 22 (one digit minute)
<NN>= 22 (two digit minute) <S> = 41 (single digit seconds) <SS> = 41 (two digit seconds) <Z> = 791 (milliseconds) <ZZZ>= 791 (milliseconds) <T> = 2:22 PM (names are different according to AM / PM locale, followed by time)
<TT> = 2:22:41 PM (AM / PM locales are therefore different names, followed by hours and seconds) <AM/PM> = AM or PM <a/p> = a or p <ampm> = AM or PM
<Prefix> = Record when recording, screen capture when capture, sound when recording <ProgramName> = oCam for basic recording, and the name of the executable file for the game program if the video is recorded.
<UserID> = Windows user ID <DisplayUserName> = window user displayed name
<#> = Single digit serial number <##> = two digit serial number <###> = three digit serial number
About
This is a blog to share a variety of tips and news associated with OhSoft.
The MPEG-4 codec, which is basically a codec, shows a moderate quality due to the codec characteristics, but it is suitable for recording on low and medium-sized computers, and has a good software compatibility (playable in some video players) without using a hardware encoder. It is set by default.
If you have an NVIDIA graphics card (GTX Desktop 600 or higher or GTX 650M or higher for a laptop) or have high CPU performance, you can use NVENC H.264 encoder or Open H.264 encoder to record video quality. There is.
Click the Codec button in the Ocam main window as shown below and select Nvidia NVENC H.264 (if your graphics card does not support it, it will fail with an error if you start recording.) Or Open H.264 codec to record. Do it.
For the Open H.264 codec, the best video quality is obtained when the Recording-Normal-Quality is set to Very High in the following settings. (For NVIDIA NVENC H.264 codec, the following settings are not affected. You can change the settings in Codec-Hardware Encoder Settings in the Ocam main window.)
* In case of Open H.264 codec, the picture quality is good when the quality is set to very high, but it consumes a lot of CPU, so it may drop a lot of frames when recording a game, so we recommend using MPEG-4 codec if performance is not supported. .
* Since Nvidia NVENC codec is a hardware encoder, there is almost no frame drop than any built-in codec of OCAM for game recording, and it has the best recording performance, so it is best to use NVENC codec if the graphics card supports it.
* Using Nvidia NVENC codec, some games use a lot of GPU memory, but it also uses a lot of GPU memory for encoding, so recording may fail if there is not enough GPU memory.
* In the picture above, MP4 container is used. It can be used in MKV, M4A, MOV, and AVI containers.
How to improve sound quality
oCam is basically
I am using AAC audio codec (192 kbps).
To change the sample code or bit rate of an audio codec, click the Codec button in Ocam's main window, then click Set Audio Codec.
Then the following window will appear.
As shown in the figure above, the supported audio codecs support AAC, MP3, MP2, WMA, and Flac.
I personally recommend using the most widely used and compatible AAC codec.
You can improve the sound quality by changing the bit rate or sample rate.
For AAC codec, the supported bitrate is up to 512kbps and the sample rate is up to 96000khz.
You can use Flac codec to record losslessly, but recording file size can be large.
To change the audio codec you want to record, click the codec button of Ocam and select the container you want (for example, if you use mkv). Then select the codec with the audio codec you want in the container.