Click Tools-Options in the oCam menu to display the following settings window. Learn about the Recording-General tab.
Include the cursor
- It is checked by default. If checked, the mouse cursor of recorded video is included. If not checked, the mouse cursor of recorded video is not included.
Hide drag cursor in recording area
-By default, the check is cleared. If checked, the drag cursor in the middle of the recording area disappears.
Frames Per Second (FPS) - It is set to 30 by default and can be up to 120 FPS. 30 FPS is suitable for recording general screens. It is recommended to record 60 FPS or more for racing games or games that change screens rapidly during game recording.
Among the built-in codecs, MPEG-2 and MPEG-1 codecs are fixed at 30 FPS without being affected by the codec setting.
Keyframe interval - By default, it is set to 5. If the keyframe interval is 5, keyframes are generated every 5 seconds, if 1, every 1 second, if 2, every 2 seconds, if n, then every second.
Decoder Resolution Compatibility - Some video players have a problem with blurry playback of video files that are not set to a specific resolution size. (For example, bear player)
By default, the width is set to a multiple of 8, and the vertical is set to a multiple of 4. If the horizontal size of the recording area specified by the user does not fit to the multiple of 8, it is forced to a multiple of 8. The vertical size of the recording area does not fit to the multiple of 4. If not, the vertical size is applied in multiples of four.
For example, if the decoder resolution is set to "multiple of 8 and vertical of 4" and the recording area is 427x241, the horizontal size is 427, but since it is not divided by 8, the horizontal resolution is corrected to divide by 8 Is 424, and the vertical size is not divided by 4, so it is applied to 240 so that the recording area is finally set to 424x240.
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You can change the codec by clicking the codec button in oCam main screen.
You will see a list of video containers and video codecs as shown below.
Supported video containers are MP4, MKV, M4V, MOV, WMV, FLV, AVI, TS, VOB.
Supported video codecs include NVIDIA NVENC H.264, Open H.264, MPEG-4, Microsoft MPEG-4 Part 2, MPEG-4, Microsoft MPEG-4 Part 3, Windows Media Video 8 (WMV8), MPEG- 2, MPEG-1, FLV.
Of these, the NVIDIA NVENC H.264 codec has an NVIDIA graphics card and is only supported by graphics cards with certain specifications or higher. Please note that if you select this codec using a graphics card, recording will fail.
The NVIDIA NVENC H.264 codec uses a hardware encoder built into the NVIDIA graphics card so you can record almost no rack when recording games.
In addition to the video codec, the video container also records sound during recording, so the audio codec is also used. Supported audio codecs support AAC, MP3, MP2, WMA, and FLAC.
In addition, it supports GIF. If you select and record a GIF, a GIF file is created instead of being recorded as a video file.