[HOWTO]Setting up oCam - Record - General tab  

[HOWTO]Setting up oCam - Record - General tab

Click Tools-Options in the oCam menu to display the following settings window. Learn about the Recording-General tab.

 
Include the cursor

- It is checked by default. If checked, the mouse cursor of recorded video is included. If not checked, the mouse cursor of recorded video is not included.

 

 


Hide drag cursor in recording area

-By default, the check is cleared. If checked, the drag cursor in the middle of the recording area disappears.


Frames Per Second (FPS)
- It is set to 30 by default and can be up to 120 FPS. 30 FPS is suitable for recording general screens. It is recommended to record 60 FPS or more for racing games or games that change screens rapidly during game recording.


Among the built-in codecs, MPEG-2 and MPEG-1 codecs are fixed at 30 FPS without being affected by the codec setting.

Keyframe interval
- By default, it is set to 5. If the keyframe interval is 5, keyframes are generated every 5 seconds, if 1, every 1 second, if 2, every 2 seconds, if n, then every second.

Decoder Resolution Compatibility
- Some video players have a problem with blurry playback of video files that are not set to a specific resolution size. (For example, bear player)

By default, the width is set to a multiple of 8, and the vertical is set to a multiple of 4. If the horizontal size of the recording area specified by the user does not fit to the multiple of 8, it is forced to a multiple of 8. The vertical size of the recording area does not fit to the multiple of 4. If not, the vertical size is applied in multiples of four.

For example, if the decoder resolution is set to "multiple of 8 and vertical of 4" and the recording area is 427x241, the horizontal size is 427, but since it is not divided by 8, the horizontal resolution is corrected to divide by 8 Is 424, and the vertical size is not divided by 4, so it is applied to 240 so that the recording area is finally set to 424x240.



Additional tips

[HOWTO]Setting up oCam - Record - Game Tab

Learn about the Game tab settings in the Recording category when you click Tools-Options in the Ocam Menu.


FPS View

- Check whether to display FPS in the upper left corner of the game while in the game recording mode, and it is checked by default.

 

FPS Calculation-Interval (milliseconds)

- Displays the FPS in the game in the set millisecond time unit. FPS is the number of frames in the game drawn per second, and 1000 milliseconds is 1 second, so if a value less than 1000 milliseconds is entered, the predicted FPS value is calculated and output.

In rounding mode, the FPS calculated per second is calculated internally in decimal units. It sets whether to round, round, or round the value in decimal units.

FPS Limit

- In game recording mode, the game's FPS is limited to the specified FPS value.

If the CPU cycle is selected in mode, the CPU will be used continuously to accurately limit the FPS. If the CPU is yielded, the CPU will wait without using the CPU to limit the FPS.

CPU cycle consumption can be limited almost exactly as the FPS entered by the user, and yielding to the CPU is not limited as accurately as the FPS entered by the user. It is.

FPS limit only when recording is limited only while the recording is started by pressing the record button.


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