Learn about the Game tab settings in the Recording category when you click Tools-Options in the Ocam Menu.
FPS View
- Check whether to display FPS in the upper left corner of the game while in the game recording mode, and it is checked by default.
FPS Calculation-Interval (milliseconds)
- Displays the FPS in the game in the set millisecond time unit. FPS is the number of frames in the game drawn per second, and 1000 milliseconds is 1 second, so if a value less than 1000 milliseconds is entered, the predicted FPS value is calculated and output.
In rounding mode, the FPS calculated per second is calculated internally in decimal units. It sets whether to round, round, or round the value in decimal units.
FPS Limit
- In game recording mode, the game's FPS is limited to the specified FPS value.
If the CPU cycle is selected in mode, the CPU will be used continuously to accurately limit the FPS. If the CPU is yielded, the CPU will wait without using the CPU to limit the FPS.
CPU cycle consumption can be limited almost exactly as the FPS entered by the user, and yielding to the CPU is not limited as accurately as the FPS entered by the user. It is.
FPS limit only when recording is limited only while the recording is started by pressing the record button.
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This is a blog to share a variety of tips and news associated with OhSoft.
After installing the codec, you must re-run Ocam to see it in the external codec list.
After re-launching Ocam, click the codec button in the ocam main window and click the external codec menu.
Check the box to Use an external codec.
Select x264vfw-H264 / MPEG-4 AVC codec from the list.
Click on the Settings button to see the detailed settings in the codec.
The codec setting window will appear as shown below. Currently, we need to record the screen in real time rather than the normal video encoding, so select Ultrafast in Preset, check the Zero Latency checkbox and set the encoding to be the fastest, and press the OK button.
(This setting method is useful for real time recording and you can set it according to the situation.)
If you record like this, the recording is done using x264 codec.
* For game recording, if the game you want to record is 64-bit, you must also install the 64-bit version of x264vfw (by default, unless you touch the option during x264vfw installation), x264vfw-Configure x264vfw64 from the Start menu. Run it and set it up as described above.
* Keep / Accept only YUV 4: 2: 0, Keep / Accept only YUV 4: 2: 2, Keep / Accept only YUV 4: 4: 4 are not supported for x264vfw setting and recording will fail when using this setting.