[HOWTO]Setting up oCam - Record - Game Tab  

[HOWTO]Setting up oCam - Record - Game Tab

Learn about the Game tab settings in the Recording category when you click Tools-Options in the Ocam Menu.


FPS View

- Check whether to display FPS in the upper left corner of the game while in the game recording mode, and it is checked by default.

 

FPS Calculation-Interval (milliseconds)

- Displays the FPS in the game in the set millisecond time unit. FPS is the number of frames in the game drawn per second, and 1000 milliseconds is 1 second, so if a value less than 1000 milliseconds is entered, the predicted FPS value is calculated and output.

In rounding mode, the FPS calculated per second is calculated internally in decimal units. It sets whether to round, round, or round the value in decimal units.

FPS Limit

- In game recording mode, the game's FPS is limited to the specified FPS value.

If the CPU cycle is selected in mode, the CPU will be used continuously to accurately limit the FPS. If the CPU is yielded, the CPU will wait without using the CPU to limit the FPS.

CPU cycle consumption can be limited almost exactly as the FPS entered by the user, and yielding to the CPU is not limited as accurately as the FPS entered by the user. It is.

FPS limit only when recording is limited only while the recording is started by pressing the record button.



Additional tips

[FAQ]Container format and video codecs that are support?

Codecs are supported, you can When you click the button in the codec-time orchestra main window, it is confirmed immediately.

 

 

 

MPEG-1, MPEG-2, MPEG-4, XVID, OpenDivx, Microsoft MPEG-4 Part 2, video codec basic, is the Microsoft MPEG-4 Part 3. The codec will be saved in AVI container format that all. 

 

Recording is performed using the Microsoft MPEG-4 Part 2 codec default orchestra arm during installation, when using the codec, without installing a codec different from the recorded program of the other alternative, the video player most at It is possible to play. 

 

In the case of extension of QuickTime MOV Apple-developed, QuickTime Player, is a dedicated format, codec uses the MPEG-4.

 

With the extension of the TS, MPEG-PS is a container format with the extension of VOB, MPEG-2 transport stream, use the MPEG-2 codec further. 

 

Finally, the audio codec that is saved with the recording of the video, are stored in MP3 format of all. 


Back to top