Learn about the Game tab settings in the Recording category when you click Tools-Options in the Ocam Menu.
FPS View
- Check whether to display FPS in the upper left corner of the game while in the game recording mode, and it is checked by default.
FPS Calculation-Interval (milliseconds)
- Displays the FPS in the game in the set millisecond time unit. FPS is the number of frames in the game drawn per second, and 1000 milliseconds is 1 second, so if a value less than 1000 milliseconds is entered, the predicted FPS value is calculated and output.
In rounding mode, the FPS calculated per second is calculated internally in decimal units. It sets whether to round, round, or round the value in decimal units.
FPS Limit
- In game recording mode, the game's FPS is limited to the specified FPS value.
If the CPU cycle is selected in mode, the CPU will be used continuously to accurately limit the FPS. If the CPU is yielded, the CPU will wait without using the CPU to limit the FPS.
CPU cycle consumption can be limited almost exactly as the FPS entered by the user, and yielding to the CPU is not limited as accurately as the FPS entered by the user. It is.
FPS limit only when recording is limited only while the recording is started by pressing the record button.
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You can change the codec by clicking the codec button in oCam main screen.
You will see a list of video containers and video codecs as shown below.
Supported video containers are MP4, MKV, M4V, MOV, WMV, FLV, AVI, TS, VOB.
Supported video codecs include NVIDIA NVENC H.264, Open H.264, MPEG-4, Microsoft MPEG-4 Part 2, MPEG-4, Microsoft MPEG-4 Part 3, Windows Media Video 8 (WMV8), MPEG- 2, MPEG-1, FLV.
Of these, the NVIDIA NVENC H.264 codec has an NVIDIA graphics card and is only supported by graphics cards with certain specifications or higher. Please note that if you select this codec using a graphics card, recording will fail.
The NVIDIA NVENC H.264 codec uses a hardware encoder built into the NVIDIA graphics card so you can record almost no rack when recording games.
In addition to the video codec, the video container also records sound during recording, so the audio codec is also used. Supported audio codecs support AAC, MP3, MP2, WMA, and FLAC.
In addition, it supports GIF. If you select and record a GIF, a GIF file is created instead of being recorded as a video file.