[HOWTO]Setting up oCam - Record - Game Tab  

[HOWTO]Setting up oCam - Record - Game Tab

Learn about the Game tab settings in the Recording category when you click Tools-Options in the Ocam Menu.


FPS View

- Check whether to display FPS in the upper left corner of the game while in the game recording mode, and it is checked by default.

 

FPS Calculation-Interval (milliseconds)

- Displays the FPS in the game in the set millisecond time unit. FPS is the number of frames in the game drawn per second, and 1000 milliseconds is 1 second, so if a value less than 1000 milliseconds is entered, the predicted FPS value is calculated and output.

In rounding mode, the FPS calculated per second is calculated internally in decimal units. It sets whether to round, round, or round the value in decimal units.

FPS Limit

- In game recording mode, the game's FPS is limited to the specified FPS value.

If the CPU cycle is selected in mode, the CPU will be used continuously to accurately limit the FPS. If the CPU is yielded, the CPU will wait without using the CPU to limit the FPS.

CPU cycle consumption can be limited almost exactly as the FPS entered by the user, and yielding to the CPU is not limited as accurately as the FPS entered by the user. It is.

FPS limit only when recording is limited only while the recording is started by pressing the record button.



Additional tips

[FAQ]If sound comes from only one speaker when recording microphone

This problem may occur when recording microphones using a professional audio interface.

Unlike the general microphone, when recording through the audio interface, the problem occurs because the recording is in monaural.

Go to Tools-Options in Ocam's menu and tap the Sounds tab on the left.


If you only hear sound from the left side of the speaker when recording the microphone, change the input source to Input 1 (left channel). If you only hear sound from the right side of the speaker, change the input source to Input 2 (right channel).


* Note

-The mic's input is of course mono, but for low-cost mics, it's physically mono and the incoming data is in stereo. (At this time, since there is only one microphone, the input stereo signal is the same data for both left and right data.) However, for a professional microphone using the audio interface, both the actual input is mono and the data input in the program is mono. This is why you should do this.

-If you change the input source to input 1 (left channel) because the sound is only from the left side of the microphone when recording, but the sound is not recorded at all, but instead to input 2 (right channel), the sound is played normally. is. In this case, it is necessary to check whether the speaker position is physically changed and whether the input of the cable is reversed.


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