Using oCam at work or school? A license is required, and it removes all ads, including this window. See the paid version →
When recording a game with oCam, problems may occur if a game with an AntiCheat feature is running. AntiCheat software may block recording software or cause conflicts, which can prevent oCam from working properly. Below is a detailed explanation of how to solve this problem and record games smoothly with oCam.
To resolve problems caused by the AntiCheat feature, you can launch the game without AntiCheat enabled. You can use an option provided by Steam or run a specific game executable directly to bypass AntiCheat. Below are two methods:
Method 1: Launch the game from Steam without AntiCheat
1. Launch the Steam client and select the game you want to record (for example, 7 Days to Die) from your Library.
2. On the game's detail page, click the blue 'Play' button.
3. When the launch options window appears, select the 'Launch Without AntiCheat' option.
4. The game will launch without AntiCheat, allowing normal recording with oCam.
Method 2: Run the game executable directly
For some games, you can disable AntiCheat by running the executable directly from the Steam library folder. For example, in the case of 7 Days to Die:
1. Go to the Steam library path. The default path is `SteamLibrary\steamapps\common\7 Days To Die\`.
2. In that folder, find the `7DaysToDie.exe` file and double-click it to run it.
3. When launched this way, AntiCheat is automatically disabled, and you can record the game in oCam without any issues.
Applying the methods above can resolve conflicts caused by AntiCheat and allow you to record the game smoothly with oCam. However, disabling AntiCheat may cause restrictions in online multiplayer mode, so make sure your recording is intended for offline play or single-player mode. If the problem persists, using the latest game patch or the latest version of oCam may also help.
Click Tools - Options on the oCam main menu to view the settings in the Save category.

By default, the save path is set to the "This PC-Documents-oCam" folder in Windows 10, and all recordings, audio recordings, and captures are saved to this location.
The save path can be changed by clicking the button.
The file name to be saved follows a predefined format or a user-defined format, and by default it is set to "<Prefix>_<YYYY_MM_DD_HH_NN_SS_Z>".
The file name format can also be changed by clicking the button, and when you click it, you can see the predefined formats.


If you click the Help menu item, you can see more detailed information about the format, as shown below.
( When the Help menu item was clicked at 11:29:49.902 AM on June 16, 2016 )
<Y> = 16
<YY> = 16
<YYYY> = 2016
<M> = 6
<MM> = 06
<MMM> = 6
<MMMM> = June
<D> = 16
<DD> = 16
<DDD> = Thu
<DDDD> = Thursday
<DDDDD> = 2016-06-16
<DDDDDD> = Thursday, June 16, 2016
<C> = 2016-06-16 11:29:49 AM
<H> = 11
<HH> = 11
<N = 29
<NN> = 29
<S> = 49
<SS> = 49
<Z> = 902
<ZZZ> = 902
<T> = 11:29 AM
<TT> = 11:29:49 AM
<AM/PM> = AM
<a/p> = a
<ampm> = AM
<Prefix> = Recording
<ProgramName> = oCam
<UserID> = User Name
<DisplayUserName> =
<#> = 1
<##> = 01
<###> = 001
The file name format may feel difficult for some users, so here are a few examples.
- If the file name is <Prefix>_<#>, then <Prefix> is the prefix and # is the serial number.
The prefix is replaced with Recording when recording video, Audio when recording sound, and Capture when capturing the screen, while # is replaced with a serial number.
For example, when you finish recording the screen, a file named Recording_1 is created. ( Only if there is no similar file name in the oCam save folder. )
And when you record again, a file named Recording_2 is created. The reason the serial number becomes 2 is because a file named Recording_1 already exists.
- If the file name is <ProgramName>_<#>, then <ProgramName> represents the name of the program being recorded. In normal screen recording, it is replaced with oCam, and <#> is added as a serial number just as before.
However, when recording a game, recording starts inside the game program, so the file is created using the name of the game's executable file.
- If the file name is <dddddd>_<#>, then dddddd means the localized date, so on a Korean operating system it is replaced with the current date at the time this was written, Thursday, June 16, 2016, and # is filled in with a serial number.
The localized date varies depending on the language settings of the operating system. In other words, it appears differently on an English OS because it uses the format built into the operating system.
- If the file name is My_<#>_th_<Prefix>_File, then when recording, a file named My_1st_Recording_File is created, and when recording again, the file name becomes My_2nd_Recording_File.
- If the file name is <UserID> recorded <Prefix> of the game called <ProgramName> on <DDDDDD>. then it may be created as "AdvancedDeveloper recorded Recording of the game called LocalDeformablePRT on Thursday, June 16, 2016." The content inside <> varies depending on what is being recorded.
Serial number start means the starting number of the serial number that can be set with # inside <>.