How to Fix the Issue of 7 Days to Die Not Being Detected for Game Recording (Anti-Cheat Related)

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When recording a game with oCam, problems may occur if a game with an AntiCheat feature is running. AntiCheat software may block recording software or cause conflicts, which can prevent oCam from working properly. Below is a detailed explanation of how to solve this problem and record games smoothly with oCam.


To resolve problems caused by the AntiCheat feature, you can launch the game without AntiCheat enabled. You can use an option provided by Steam or run a specific game executable directly to bypass AntiCheat. Below are two methods:


Method 1: Launch the game from Steam without AntiCheat  

1. Launch the Steam client and select the game you want to record (for example, 7 Days to Die) from your Library.  

2. On the game's detail page, click the blue 'Play' button.  

3. When the launch options window appears, select the 'Launch Without AntiCheat' option.  

4. The game will launch without AntiCheat, allowing normal recording with oCam.


Method 2: Run the game executable directly  

For some games, you can disable AntiCheat by running the executable directly from the Steam library folder. For example, in the case of 7 Days to Die:  

1. Go to the Steam library path. The default path is `SteamLibrary\steamapps\common\7 Days To Die\`.  

2. In that folder, find the `7DaysToDie.exe` file and double-click it to run it.  

3. When launched this way, AntiCheat is automatically disabled, and you can record the game in oCam without any issues.


Applying the methods above can resolve conflicts caused by AntiCheat and allow you to record the game smoothly with oCam. However, disabling AntiCheat may cause restrictions in online multiplayer mode, so make sure your recording is intended for offline play or single-player mode. If the problem persists, using the latest game patch or the latest version of oCam may also help.

Another helpful tip

How to Improve Recording Video and Audio Quality in oCam

How to Improve Video Recording Quality


By default, oCam uses the

MPEG-4 video codec.


The MPEG-4 codec, which is used by default, provides medium-level video quality by nature. However, it is set as the default because it is suitable for recording on low- to mid-spec computers, does not use a hardware encoder, and offers good software compatibility ( it can be played in most video players ).


If you have an NVIDIA graphics card ( GTX 600 series or later for desktops, or GTX 650M or later for laptops ) or if your CPU performance is high, you can improve video quality by recording with the NVENC H.264 encoder or the Open H.264 encoder.


As shown below, click the Codec button in the oCam main window and select either NVIDIA NVENC H.264 ( your graphics card must support it, and if it does not, an error will occur and recording will fail when you start recording ) or the Open H.264 codec to record.


For the Open H.264 codec, you need to set Recording - General - Quality to Very High in the settings to get the best video quality, as shown below. ( In the case of the NVIDIA NVENC H.264 codec, the settings below do not apply. You can change its settings from Codec - Hardware Encoder Settings in the oCam main window. )





* In the case of the Open H.264 codec, setting the quality to Very High provides good video quality, but it uses a lot of CPU resources, so frame rates may drop significantly when recording games. If your system performance is not sufficient, we recommend using the MPEG-4 codec.


* In the case of the NVIDIA NVENC codec, because it is a hardware encoder, it causes almost no frame drops during game recording and offers the best recording performance among all built-in codecs in oCam. If your graphics card supports it, using the NVENC codec is the best option.


* When using the NVIDIA NVENC codec, some games use a large amount of GPU memory, and encoding also uses a large amount of GPU memory, so recording may fail if GPU memory is insufficient.


 * The MP4 container was used in the example above, but it can also be used with MKV, M4A, MOV, and AVI containers.


 

How to Improve Audio Quality


By default, oCam uses the

AAC audio codec ( 192 kbps ).

To change the sample rate or bitrate of the audio codec, click the Codec button in the oCam main window, then click Audio Codec Settings.


Then the following window will appear.


 

As shown in the image above, the supported audio codecs are AAC, MP3, MP2, WMA, and Flac.


Personally, I recommend using the AAC codec because it is the most widely used and offers the best compatibility.

You can improve audio quality by changing the bitrate or sample rate.

For the AAC codec, the maximum supported bitrate is 512 kbps, and the maximum sample rate is 96000 kHz.


If you want to record losslessly, you can use the Flac codec, but the recording file size may become large.


To change the audio codec you want to use for recording, click the Codec button in oCam, select the container you want ( for example, assuming you are using MKV ), and then select a codec in that container that includes the audio codec you want before recording.