[HOWTO]Setting up oCam - Animated GIF  

[HOWTO]Setting up oCam - Animated GIF

When you click Tools-Options on the oCam main menu, you'll learn about the settings of the GIF categories.

 
This option is applied when the codec is selected by clicking the codec button in the Ocam main window and selecting "GIF Animation (.GIF)".


Include mouse cursor
-Check whether to include mouse cursor when recording with GIF codec. It is checked by default.

GIF settings-FPS
-Set FPS of GIF animation.

Resize
-This option has the same settings as the video scale option, and applies only to the GIF codec.



Additional tips

[HOWTO]Setting up oCam - Record - Game Tab

Learn about the Game tab settings in the Recording category when you click Tools-Options in the Ocam Menu.


FPS View

- Check whether to display FPS in the upper left corner of the game while in the game recording mode, and it is checked by default.

 

FPS Calculation-Interval (milliseconds)

- Displays the FPS in the game in the set millisecond time unit. FPS is the number of frames in the game drawn per second, and 1000 milliseconds is 1 second, so if a value less than 1000 milliseconds is entered, the predicted FPS value is calculated and output.

In rounding mode, the FPS calculated per second is calculated internally in decimal units. It sets whether to round, round, or round the value in decimal units.

FPS Limit

- In game recording mode, the game's FPS is limited to the specified FPS value.

If the CPU cycle is selected in mode, the CPU will be used continuously to accurately limit the FPS. If the CPU is yielded, the CPU will wait without using the CPU to limit the FPS.

CPU cycle consumption can be limited almost exactly as the FPS entered by the user, and yielding to the CPU is not limited as accurately as the FPS entered by the user. It is.

FPS limit only when recording is limited only while the recording is started by pressing the record button.


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