Main product oCam of OhSoft is a powerful video recording program that can record video to be played on the monitor via your PC.
For long time, many people in the world have used this solution so this has been optimized.
This solution can record effectively many internet video including online game using a variety of formats by unlimited length advantages.
Additionally, You can use GIF recording function and WEB-CAM recording function in this solution.
Easy & Convenient Recording
Start & Stop recording just by one click
Screen capture just by one click
Pause & Run just by one click
Sizeing by mouse dragging
Moving record area by mouse draging
Auto saving when recording stopped
Various codecs, Convenient setting
Searching recoding area, intelligently
Easy setting for watermarking
Convenient hot-key setting
Support various video format
MP4 (MPEG-4 Part 14) container
MKV (Matroska) container
MV4 (iPod MP4) container
MOV (QuickTime) container
WMV (Windows Media Video) container
FLV (Flash Video) container
AVI (Audio Video Interleave) container
TS (MPEG-2 Transport Stream) container
VOB (MPEG-2 PS) container
Today's Tip
[HOWTO]Setting up oCam - Record - Game Tab
Learn about the Game tab settings in the Recording category when you click Tools-Options in the Ocam Menu.
FPS View
- Check whether to display FPS in the upper left corner of the game while in the game recording mode, and it is checked by default.
FPS Calculation-Interval (milliseconds)
- Displays the FPS in the game in the set millisecond time unit. FPS is the number of frames in the game drawn per second, and 1000 milliseconds is 1 second, so if a value less than 1000 milliseconds is entered, the predicted FPS value is calculated and output.
In rounding mode, the FPS calculated per second is calculated internally in decimal units. It sets whether to round, round, or round the value in decimal units.
FPS Limit
- In game recording mode, the game's FPS is limited to the specified FPS value.
If the CPU cycle is selected in mode, the CPU will be used continuously to accurately limit the FPS. If the CPU is yielded, the CPU will wait without using the CPU to limit the FPS.
CPU cycle consumption can be limited almost exactly as the FPS entered by the user, and yielding to the CPU is not limited as accurately as the FPS entered by the user. It is.
FPS limit only when recording is limited only while the recording is started by pressing the record button.