How to use Watermark



A watermark is an identifying image or pattern in your media product
To use Watermark,
Step 1. Click Tools - Options on oCam main window
Step 2. Click Watermark on Option window.


If you set below image to Watermark,

You can show image that you set in your vedio screen.




Today's Tip

[FAQ]Game bounces immediately after starting Minecraft recording with oCam (Nvidia graphics card)

If you call a function that initializes CUDA from an app written in java when you install a recently released version of the NVIDIA driver (378.49) (other versions may also be included) (cuInit, Stack cookie instrumentation code detected a stack-based buffer overrun.) There is a bug that crashes.

This is not a bug in Ocam and applies to all apps that use CUDA.

Please install the latest version of 378.66 or higher.


* Check out various tips.



Back to top