How to use game recording



※ This function is supported from "Directx8" to "Directx12" and "OpenGL" environment.
To start, please click "Game" in the main menu.

If you have done it, "Game" menu will be change it's color to red, and size control icon will be disappeared.
When you move to your game screen, you can find yellow FPS number in your game screen.
To recording, please press "F2" key ( you can change this key on your options menu.)
Recording will be in progress and you can see that FPS number's color is changed to red.
If you want to stop recording, please press "F2" again.



Today's Tip

[HOWTO]Setting up oCam - Record - Game Tab

Learn about the Game tab settings in the Recording category when you click Tools-Options in the Ocam Menu.


FPS View

- Check whether to display FPS in the upper left corner of the game while in the game recording mode, and it is checked by default.

 

FPS Calculation-Interval (milliseconds)

- Displays the FPS in the game in the set millisecond time unit. FPS is the number of frames in the game drawn per second, and 1000 milliseconds is 1 second, so if a value less than 1000 milliseconds is entered, the predicted FPS value is calculated and output.

In rounding mode, the FPS calculated per second is calculated internally in decimal units. It sets whether to round, round, or round the value in decimal units.

FPS Limit

- In game recording mode, the game's FPS is limited to the specified FPS value.

If the CPU cycle is selected in mode, the CPU will be used continuously to accurately limit the FPS. If the CPU is yielded, the CPU will wait without using the CPU to limit the FPS.

CPU cycle consumption can be limited almost exactly as the FPS entered by the user, and yielding to the CPU is not limited as accurately as the FPS entered by the user. It is.

FPS limit only when recording is limited only while the recording is started by pressing the record button.


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